https://cyberdream.se/matrix/index.htm
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>CYBERDREAM Vertical Freeze</title>
<style>
body {
margin: 0;
overflow: hidden;
background: black;
}
canvas {
display: block;
}
</style>
</head>
<body>
<canvas id="matrix"></canvas>
<script>
// Get the canvas element
const canvas = document.getElementById('matrix');
const ctx = canvas.getContext('2d');
// Set canvas dimensions
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// Characters for the Matrix effect
const chars = ' ABCDEFGHIJKLMNOPQRSTUVWXYZÅÄÖ1234567890@£${[]}\<>§½*üÜïϨëËõÕ~ãÃâÂôÔÊêÎî|_+!"#¤%%&/()=?`abcdefghijklmnopqrstuvwxyzåäö';
const targetWord = "FOLLOW.THE.WHITE.RABBIT".split('');
const charArray = chars.split('');
const fontSize = 14;
// Calculate columns
const columns = canvas.width / fontSize;
const drops = Array(Math.floor(columns)).fill(1);
// Track frozen sequences
const frozenSequences = [];
// Draw function
function draw() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#0F0';
ctx.font = `${fontSize}px monospace`;
for (let i = 0; i < drops.length; i++) {
const x = i * fontSize;
const y = drops[i] * fontSize;
// Check if this column has a frozen sequence
const frozenSequence = frozenSequences.find((f) => f.column === i);
if (frozenSequence) {
// Draw the frozen sequence and skip this column
frozenSequence.letters.forEach((letter, index) => {
ctx.fillText(letter.char, x, letter.y);
});
continue;
}
// Get a random character
const text = charArray[Math.floor(Math.random() * charArray.length)];
// Draw the character
ctx.fillText(text, x, y);
// Randomly freeze a vertical "CYBERDREAM" sequence
if (text === 'C' && Math.random() < 0.002 && drops[i] + targetWord.length < canvas.height / fontSize) {
const sequence = targetWord.map((char, idx) => ({
char: char,
y: (drops[i] + idx) * fontSize
}));
frozenSequences.push({ column: i, letters: sequence });
}
// Reset drop if it goes off screen
if (y > canvas.height && Math.random() > 0.975) {
drops[i] = 0;
}
drops[i]++;
}
}
// Loop the animation
setInterval(draw, 38);
// Adjust canvas on resize
window.addEventListener('resize', () => {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
});
</script>
</body>
</html>